Really digging the art style. Simplistic point and click game play that doesn't require a stupid amount of skill to pick up. Short and sweet. Look forward to future games in this style.
I love the idea of learning/brain games. I, personally, would prefer to be able to key in the answers instead of using the mouse to choose from multiple choice. That could make the game more fast-paced.
I played a couple of random ones, the one that was the easiest was the decimals. I just looked at the first number of the equation and click on that answer choice. I never had to look at what the multiplying factor was.
Overall, good start. More variety in the music/background/upgrades would help. The laser did not have an upgrade, just a single purchase.
Screen is too small.
Great start, reminds me of the days of time crisis.
The sniper scope is a bit shaky for my taste and I'm not great with distinguishing red/green, so in mission 1 I just kept shooting the guys until I hit the right one by chance.
One of the enemies at the very beginning of mission two is off screen so that's as far as I got.
sorry for the enemy off screen. Hope you got him anyway :)
Time Crisis was exactly the inspiration :D
Maybe some music variety?
Relatively obvious, but I think there should be some mention about feeding the shark to get the extra points. Unless I missed that note somewhere. I was getting kinda pissed off at stage 7 and quickly figured it out by shamefully clicking on the walkthrough link and immediately seeing the shark bit.
People need to stfu about Motherload, just because one person mentioned it, every punk there after has to act like they've known all about that game all these years. It, Motherload, was posted in 2005 and most of these kids just got on NG yesterday.
I will say that I "cheated" when I played this.
At the beginning, I just kept drilling, without picking up any of the minerals, until I ran out of fuel and would be sent right back up to the top without any consequences because I had zero moneys to begin with. Irregardless if you have money or not, if you complete some of the 'quests/accomplishments' in game, you will get some moneys and I would use that to buy the fan, fuel and drill upgrades to dig out clear paths further down before I started harvesting the minerals.
I liked the game, very simple and clean graphics and it wasted a lot of time. Though, like some other people have mentioned, a speed or movement upgrade would've helped a lot.
Could be great.
Enjoyed playing it, but I'm just nit-picking. I did not like the extra "unlocked next level" screen, if it was a bonus or achievement that was unlocked I can understand but it feels insulting to be told you unlocked the next level because you finished the current. Music sometimes makes the game, and I'm glad you put a mute button for music but I have to mute the music every level.
Level time can be dramatically reduced or adjusted relative to each level.
I do like that the goal is not always at the end. Like LorienM mentioned, upgrades/specials/etc would be great.
I like the feel of the game, it reminded me of old DOS platformers that I played as a kid.
After reaching the sky place and getting the rebellion objective, I walked back to the trade thing and traded the bowling ball for the hammer and the game bugged. The character is stooped down like behind the rock earlier in the game with the gun armed. I can't leave the screen or trade item or put the gun away.
Isn't very kind to the colorblind.
Game was a lot shoter than I thought.
Was expecting to go to Pluto or something instead of ending it at Mars.
x 153.95 (153956 ft)
x 715.1 (01:59.11.46 time)
Basically get as high as possible and then just full blast in one direstion. Come back when you think the raccoon has finally landed. I recommend sleeping or watching Futurama or Tankmen over and over again.
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